
Fixed an issue where the Sticky Grenade/The Gambit and Aftershock/Sentinel's Vengeance would detonate immediately when attaching to an enemy's weak point. The large door in the room before the second chest in the "Temple of Scar" mission no longer becomes invisible when the party is defeated. An unintended fog wall was removed from a doorway in the "Temple of Scar" mission. Fixed an issue that could cause enemies to spawn behind walls in the "Temple of Scar" mission.
Loot drops were removed from the first Ursix encounter in the "What Harken Wants" mission to prevent an exploit.Fixed an issue that caused the Colossus shield to take no damage from projectiles.Various Cortex and journal entry text and image fixes and improvements were made.Various fixes and visual improvements were made to various armor packs, wraps and decals.Various quality of life improvements were made to minor user interface instructions and HUD elements.
Salvaging animation latency in the Vault and Forge was reduced. Materials sold by the crafting store vendor now specify how many of each material can be purchased. HUD opacity settings now apply to the player HUD in Fort Tarsis. Expedition difficulty information was added to the expedition "Tracked" menu. All references to the challenge "Complete all Mission Challenges" was renamed were updated to "Defender of Tarsis.". Updated the icon for the "Victor's Resolve" component to better reflect its functionality. A Primer/Detonator icon was added to the animation shown after crafting an item in the Forge. Freeplay challenges are now sorted into a "Completed" category in the Cortex when finished. Quickplay is no longer permanently selected on the Start of Expedition screen. Guild invites can no longer be sent to players on different gaming platforms. "Friend Bonus" text changed to "Guild Bonus" where applicable. Clarified the UI text for each Grandmaster difficulty level regarding recommended power levels for activities. Shifted the position of the Freelancer enclave leaderboard away from a door. Updated descriptions for the following challenges:. Fixed an issue where the Cortex did not always appear when switching between categories. The Challenge "Weekly: Storm Chaser" now has a description. The Challenge "Weekly: Darkness Falls" now has a more accurate description. Text no longer overlaps with other UI elements in the Masterwork support gear blueprints. Added timer to seasonal store to show when items will change. The storefront icon for the vinyl wrap "Maker of Rain" was lightened. Icons for the Shield Sigil were updated to now match the crafting recipe icons. Updated Forge vinyl filter titles from Small/Medium/Large to Decal/Graphic/Wrap. Fixed a bug where repeatedly selecting B/Circle while in weapon selection could cause the camera to get stuck. (Fewer notes are needed to complete these challenges now.) Reduced the target number required to complete "Daily: Note Taker" and "Weekly: Storm Chaser" challenges. The Vault now works correctly when players open melee, then switch to Components in the menu. The challenge "Weekly: Darkness Falls" now appears correctly in the Path To Glory > Weekly challenge category. (New Dawn, Dark Passage & Hope Shattered) Corrected challenges that were incorrectly named menus. Fixed an issue that prevented some players from making purchases in the seasonal or featured stores. Fixed an issue allowing players to craft items when Vault space is full. Fixed an issue causing the player to be warned of hitting the Vault space limit too soon. Once the junk tab is full, no items can be junked until others are marked to keep or salvage. The current item count out of 200 on the junk tab is displayed near the inventory count in the lower-left corner of the Vault. Because of the increase in inventory size to 350, the Vault’s junk tab is now limited to 200 items. We’ve increasing Vault limit to 350 items. #Anthem pc patch notes update
These are all the changes introduced to Anthem in Update 1.4.0, as per its full patch notes:Īnthem Update 1.4.0 Bug Fixes & Improvements